Tuesday, June 28, 2011

Mickey Mouse - Test Animation

At Disney Consumer Products we've been shown how to draw Mickey and his friends once each week by Jeff Shelly. Mickey's surprisingly hard to draw because of the balance between design and draftsmenship needed. Most of which is achieved through a lot of drawing time with him. I've been tinkering around with this scene, finding different ways to make Mickey snooze, yet retain his likeliness. It's summer! so having a lazy summer laid back demeanor felt appropriate.

As you can tell the staging is a little weird....I initially started out with the ground giving Mickey a good ground shake.

 The Earth literally picking him up.

It would frighten him, causing him to investigate and be on alert. He'd hold onto his suspicions until the last second when the ground launches him into the air.

So close...

The entire stage would have been used to get the idea across. Good staging lets characters roam freely across while still providing breathing room.


Tung Nguyen said...


I'd say when drawing Mickey, watch out for the roundness of his head and other parts. But yeah I'd imagine it's tricky to get those nice smooth flowing round shapes.... I haven't tried to draw Mickey too many times, but you're right in saying that he is hard to draw.

John T. Quinn 3rd said...

Well, well, well... What have we here?

Very nice work Jesse!